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01 Oct 2015
waterline "Splashes and Tendrils (20. June 2016)

UPDATE (5. July 2016)

I'm getting there! Yesterday I finished the written part and all scenes, scripts, and projects are completely described now. In the coming weeks I'll be creating the layout, and the magazine's images and illustrations.
I think I'll be able to release "Splashes and Tendrils" in approximately 4 weeks, but that's without guarantee.

I also want to update the website, because the used HTML code is super outdated and doesn't support
HTML 5 commands. If only Adobe's Dreamweaver wasn't such a super crappy software. I really hate this program and whenever I launch it I get this feeling that I have to smash something...


Despite my work for RealFlow | Cinema 4D I've managed to proceed with the next issue of waterline magazine. The new edition will be named "Splashes and Tendrils". I'm currently busy with the scene descriptions and got some 25 pages finished already. Together with screenshots and images that's a total of 35 pages. There are still some scenes missing to be described, but things move forward.

I don't expect the 3rd issue to have the same (large) number of pages as the two previous ones, but I hope to get something between 65 and 70 pages. But, don't think that the number of pages is an indicator for the magazine's quality. You will get the same great tutorials as always!

One thing I'm currently struggling with is a script for tendril creation. It works quite well, but the results are not as good as what I get from a scene without scripting. The script's advantage, on the other hand, is that it is more versatile, because it let's you pull out tendrils in simulations where the non-script approach fails. So, the question is if it really makes sense to include this script to "Splashes and Tendrils"? Or should I keep it for a second scripting issue? I'm not sure at the moment...

Again, scripting will play an important role, but you will also find many scene descriptions without any usage of Python at all. But some scenes require RF 2016's new Dyverso solver. It might be possible to convert these scenes into standard particle projects, but I didn't spend too much time on this conversion. Maybe you'll have more success here. You can consider this issue as the last one that will support versions prior RF2016.

On the right you can see a few screenshots from the upcoming issue "Splashes and Tendrils".

I hope to have everything ready for release in late August or early September. If you speculate on ready-to-use RF project files I have to disappoint you once more. I want you to read through my descriptions, deal with the parameters and problems, start your own tests and work with waterline magazine. Scene files, where you just hit "Simulate", are the exact opposite from this approach.